
100% SAFE LASER SYSTEM
Safe for all players and any environment


The laser systems are a perfect tool for delivering an exciting experience for the candidates and an effective training environment. They have been designed for military and law enforcement agencies to operate training scenarios at public locations. They are easy to use and feature:
LASER
The systems fire a 100% safe communication laser, similar to a TV remote. Every system has an accurate range of upto 1,000ft.
M4/AR15
The rifle is designed to replicate the M4 / AR15 assault rifle. It is a 1:1 replica that feels and looks like you're holding the real thing.
EVEN PLAYING FIELD
Every player is on an even playing field with the same weapon with the same capabilities.
CHEATING
Players cannot cheat by pretending they haven't felt a hit or wiping paint off. When you are hit the sensors tell the rifle to shut down until they have been reset. By removing the ability to cheat this creates a fair experience for everyone.
SAFETY EQUIPMENT
There is no safety equipment needed with our laser technology. No uncomfortable mask that steams up is needed.
SENSORS
Operators wear a headband with sensors. The headband is wirelessly linked to your rifle. When hit and wounded your system beeps and flashes once, when killed the system beeps and flashes multiple times and the system shuts down your rifle to eliminate any cheating until you return to a respawn area.
MAGAZINE
The magazine holds your ammo. Each magazine holds five 30 round magazines. (250 rounds total). After firing 30 round you eject the magazines and insert it back in to simulate a magazine change. Each magazine has a memory function, if you fire 20 rounds out of 30 and you reload it will give give you 30 rounds and the 10 that were remaining will go to the end of your magazine and consolidate a 30 round magazines with any other rounds. Magazines are then reset between games for free.
LOADING
Just like a real rifle when you insert a magazine you have to load it, this is done by pulling a charging handle at the rear of the rifle to simulate loading a round into the chamber.
FIRE SELECTOR
Each rifle has the option of safe, single and burst fire. This is done with a fire selector on the side of the rifle.
RECOIL
Every time you fire the rifle it simulates a round leaving the barrel which causes recoil. This recoil makes the rifle kick back.

Next page:
Combat Simulations | Live Action Combat | S.W.O.T. Team
© Copyright 2026 Boman Cove Ltd.
